[{"data":1,"prerenderedAt":160},["ShallowReactive",2],{"case-study-category-video-games-en":3,"case-study-category-children-3c8e2375-a72a-4c0b-85fd-bd7e4948d940-en":18,"case-study-category-ancestors-video-games-en":67,"case-study-category-cases-video-games-video-games-1-en":68},{"id":4,"parent_id":5,"path":6,"slug":6,"sort_order":7,"is_enabled":8,"is_priority":9,"last_modify":10,"created_at":11,"updated_at":11,"locale_code":12,"name":13,"title":14,"subtitle":15,"intro":5,"meta_title":14,"meta_description":16,"case_count":17},"3c8e2375-a72a-4c0b-85fd-bd7e4948d940",null,"video-games",111,true,false,"2026-09-22","2026-09-22T11:13:31.187156+00:00","en","Video Games","Amazon Video Games Case Studies","Real campaigns we ran for video games brands on Amazon — what was broken, what we changed and what it moved.","See how our Amazon agency grows Video Games brands: the challenge, the work we ran and the numbers it moved. Real results, no fluff.",7,[19,29,38,47,57],{"id":20,"parent_id":4,"path":21,"slug":22,"sort_order":23,"is_enabled":8,"is_priority":9,"last_modify":10,"created_at":11,"updated_at":11,"locale_code":12,"name":24,"title":25,"subtitle":26,"intro":5,"meta_title":25,"meta_description":27,"case_count":28},"89187d37-bc71-4d21-955e-1a838dfba539","video-games\u002Fconsoles","consoles",0,"Consoles","Amazon Consoles Case Studies","Real campaigns we ran for consoles brands on Amazon — what was broken, what we changed and what it moved.","See how our Amazon agency grows Consoles brands: the challenge, the work we ran and the numbers it moved. Real results, no fluff.",1,{"id":30,"parent_id":4,"path":31,"slug":32,"sort_order":28,"is_enabled":8,"is_priority":9,"last_modify":10,"created_at":11,"updated_at":11,"locale_code":12,"name":33,"title":34,"subtitle":35,"intro":5,"meta_title":36,"meta_description":37,"case_count":28},"b38d2192-7787-4ac1-a95a-a3a10f54e12f","video-games\u002Fcontrollers-and-accessories","controllers-and-accessories","Controllers & Accessories","Amazon Controllers & Accessories Case Studies","Real campaigns we ran for controllers & accessories brands on Amazon — what was broken, what we changed and what it moved.","Controllers & Accessories Case Studies","See how our Amazon agency grows Controllers & Accessories brands: the challenge, the work we ran and the numbers it moved.",{"id":39,"parent_id":4,"path":40,"slug":41,"sort_order":42,"is_enabled":8,"is_priority":9,"last_modify":10,"created_at":11,"updated_at":11,"locale_code":12,"name":43,"title":44,"subtitle":45,"intro":5,"meta_title":44,"meta_description":46,"case_count":28},"c886dc7f-89a4-4dfa-bff1-0b9993b95bff","video-games\u002Fgames","games",2,"Games","Amazon Games Case Studies","Real campaigns we ran for games brands on Amazon — what was broken, what we changed and what it moved.","See how our Amazon agency grows Games brands: the challenge, the work we ran and the numbers it moved. Real results, no fluff.",{"id":48,"parent_id":4,"path":49,"slug":50,"sort_order":51,"is_enabled":8,"is_priority":9,"last_modify":10,"created_at":11,"updated_at":11,"locale_code":12,"name":52,"title":53,"subtitle":54,"intro":5,"meta_title":55,"meta_description":56,"case_count":28},"8708ac87-7768-4f71-87af-90633e7579f4","video-games\u002Fpc-gaming-gear","pc-gaming-gear",3,"PC Gaming Gear","Amazon PC Gaming Gear Case Studies","Real campaigns we ran for pc gaming gear brands on Amazon — what was broken, what we changed and what it moved.","PC Gaming Gear Case Studies","See how our Amazon agency grows PC Gaming Gear brands: the challenge, the work we ran and the numbers it moved. Real results, no fluff.",{"id":58,"parent_id":4,"path":59,"slug":60,"sort_order":61,"is_enabled":8,"is_priority":9,"last_modify":10,"created_at":11,"updated_at":11,"locale_code":12,"name":62,"title":63,"subtitle":64,"intro":5,"meta_title":65,"meta_description":66,"case_count":28},"e3dbf03a-d1b1-4a72-a4c9-fb43a665f8df","video-games\u002Fretro-and-handheld-gaming","retro-and-handheld-gaming",4,"Retro & Handheld Gaming","Amazon Retro & Handheld Gaming Case Studies","Real campaigns we ran for retro & handheld gaming brands on Amazon — what was broken, what we changed and what it moved.","Retro & Handheld Gaming Case Studies","See how our Amazon agency grows Retro & Handheld Gaming brands: the challenge, the work we ran and the numbers it moved.",[],{"rows":69,"total":17},[70,86,100,113,125,136,148],{"id":71,"slug":72,"cover_image":73,"brand_name":5,"is_anonymized":8,"period_months":74,"is_enabled":8,"sort_order":75,"last_modify":10,"created_at":76,"updated_at":77,"locale_code":12,"title":78,"headline_metric":79,"summary":80,"meta_title":81,"meta_description":82,"service_ids":83,"published_at":10,"category_id":4,"category_slug":6,"category_path":6,"category_name":13,"category_is_enabled":8},"7ca5a236-a702-4932-8ba2-639fd6b325d1","gaming-distributor-supply-allocation-flywheel","case-studies\u002Fgaming-distributor-supply-allocation-flywheel-1790060651183.webp",12,2100,"2026-09-22T11:13:31.383222+00:00","2026-09-22T11:13:31.504874+00:00","Advertising to earn stock, not just sales","Quarterly allocation +46%","A gaming distributor was capped by how much stock its suppliers would release to it each quarter. The allocation was decided by sell-through velocity — which meant advertising was buying supply, and nobody had been optimizing for that.","Supply Allocation Growth Case Study","How optimizing for sell-through velocity instead of ACoS grew a gaming distributor's quarterly stock allocation 46% and revenue 129% in a year.",[84,85],"a507b11d-88fb-4b74-98a2-0661de716593","c89127c7-631c-451f-bf13-3681edd0f3c4",{"id":87,"slug":88,"cover_image":89,"brand_name":5,"is_anonymized":8,"period_months":90,"is_enabled":8,"sort_order":91,"last_modify":10,"created_at":76,"updated_at":77,"locale_code":12,"title":92,"headline_metric":93,"summary":94,"meta_title":95,"meta_description":96,"service_ids":97,"published_at":10,"category_id":4,"category_slug":6,"category_path":6,"category_name":13,"category_is_enabled":8},"a861602c-378d-42a6-9cfb-b4694b397e8d","gaming-accessory-price-anchoring-against-hardware","case-studies\u002Fgaming-accessory-price-anchoring-against-hardware-1790060651183.webp",6,2101,"Selling a $79 accessory to someone who just spent $499","Conversion 4.4% → 7.9%","A premium accessory brand kept losing to products a third of its price. The barrier was not the money — it was that the listing asked to be judged against other accessories instead of against the setup it improves.","Accessory Price Anchoring Case Study","How reframing a premium gaming accessory against the cost of the setup it upgrades lifted conversion from 4.4% to 7.9% in six months.",[98,99],"119e81ea-2a44-44f5-bd31-a47741039864","07288de0-63ae-47b6-b6fc-eb6c6af8f16e",{"id":101,"slug":102,"cover_image":103,"brand_name":5,"is_anonymized":8,"period_months":104,"is_enabled":8,"sort_order":105,"last_modify":10,"created_at":76,"updated_at":77,"locale_code":12,"title":106,"headline_metric":107,"summary":108,"meta_title":109,"meta_description":110,"service_ids":111,"published_at":10,"category_id":20,"category_slug":22,"category_path":21,"category_name":24,"category_is_enabled":8},"6a3d4389-ceb2-448a-8c30-9062225031a5","console-retailer-software-intent-search-capture","case-studies\u002Fconsole-retailer-software-intent-search-capture-1790060651183.webp",9,2102,"The hardware people search for by naming the software","Sessions 88k → 134k","An authorised console reseller ranked well for hardware terms and was invisible for the way most buyers actually search: by naming the thing they want to play on it.","Console Listing SEO Case Study","How rebuilding console listings around what buyers want to play, not hardware specs, grew sessions 52% for a reseller in nine months.",[112,85],"b2229fd7-1f99-4a26-ad08-d1113955c798",{"id":114,"slug":115,"cover_image":116,"brand_name":5,"is_anonymized":8,"period_months":117,"is_enabled":8,"sort_order":118,"last_modify":10,"created_at":76,"updated_at":77,"locale_code":12,"title":119,"headline_metric":120,"summary":121,"meta_title":122,"meta_description":123,"service_ids":124,"published_at":10,"category_id":30,"category_slug":32,"category_path":31,"category_name":33,"category_is_enabled":8},"c86fe6bd-e205-42f1-97fd-df891a9f5c0f","controller-brand-platform-generation-handoff","case-studies\u002Fcontroller-brand-platform-generation-handoff-1790060651183.webp",14,2103,"Handing a catalog over to the next platform generation without a gap","No revenue dip through the transition","A controller brand's products live exactly one platform cycle, and its previous generation change cost it eleven months of declining revenue. We planned the second one as a handoff instead of a cliff.","Platform Generation Handoff Case","How a planned catalog handoff carried a controller brand across a console generation change with no revenue dip and 64% growth in 14 months.",[112,84],{"id":126,"slug":127,"cover_image":128,"brand_name":5,"is_anonymized":8,"period_months":17,"is_enabled":8,"sort_order":129,"last_modify":10,"created_at":76,"updated_at":77,"locale_code":12,"title":130,"headline_metric":131,"summary":132,"meta_title":133,"meta_description":134,"service_ids":135,"published_at":10,"category_id":39,"category_slug":41,"category_path":40,"category_name":43,"category_is_enabled":8},"ec11abdc-b286-4db0-bd0e-ba114a4cfb1d","game-publisher-unadvertisable-title-growth","case-studies\u002Fgame-publisher-unadvertisable-title-growth-1790060651183.webp",2104,"Growing the titles we were not allowed to advertise","+143% revenue with zero ad spend on the hero titles","A games publisher's best-selling titles were ineligible for most Amazon ad placements because of their content rating. Every growth plan assumed advertising, so nothing had been tried for three years.","Growing Restricted Game Listings","How organic ranking and content work grew a games publisher's unadvertised mature titles 143% in seven months without a dollar of ad spend.",[112,99],{"id":137,"slug":138,"cover_image":139,"brand_name":5,"is_anonymized":8,"period_months":140,"is_enabled":8,"sort_order":141,"last_modify":10,"created_at":76,"updated_at":77,"locale_code":12,"title":142,"headline_metric":143,"summary":144,"meta_title":145,"meta_description":146,"service_ids":147,"published_at":10,"category_id":58,"category_slug":60,"category_path":59,"category_name":62,"category_is_enabled":8},"b02b7ab8-2b20-4d43-bb75-094647beb46d","retro-handheld-nostalgia-audience-reframe","case-studies\u002Fretro-handheld-nostalgia-audience-reframe-1790060651183.webp",10,2105,"The buyer was not a child — and had not been for thirty years","Average order value $34 → $58","A retro handheld brand marketed to parents buying gifts for kids. Its actual buyers were adults in their late thirties buying for themselves, and every piece of content was aimed at the wrong person.","Retro Gaming Audience Reframe Case","How identifying the real adult nostalgia buyer behind a retro handheld brand doubled average order value and grew revenue 118% in ten months.",[98,99],{"id":149,"slug":150,"cover_image":151,"brand_name":5,"is_anonymized":8,"period_months":17,"is_enabled":8,"sort_order":152,"last_modify":10,"created_at":153,"updated_at":77,"locale_code":12,"title":154,"headline_metric":155,"summary":156,"meta_title":157,"meta_description":158,"service_ids":159,"published_at":10,"category_id":48,"category_slug":50,"category_path":49,"category_name":52,"category_is_enabled":8},"9805d8a4-00ed-4452-9aba-6be877975d5f","pc-gaming-gear-purchase-sequence-targeting","case-studies\u002Fpc-gaming-gear-purchase-sequence-targeting-1790060651183.webp",2300,"2026-09-22T11:13:31.273442+00:00","Selling the mouse to the person who bought the keyboard nineteen days ago","Second purchase rate 9% → 31%","A PC peripherals brand sold one item per customer in a category where people build a setup piece by piece over months. The order of those purchases turned out to be predictable.","Purchase Sequence Targeting Case","How mapping the order in which gamers build a setup turned a PC peripherals brand's one-item customers into a 31% second-purchase rate in seven months.",[98,84],1790082645784]