[{"data":1,"prerenderedAt":49},["ShallowReactive",2],{"case-study-category-retro-and-handheld-gaming-en":3,"case-study-category-children-e3dbf03a-d1b1-4a72-a4c9-fb43a665f8df-en":21,"case-study-category-ancestors-video-games\u002Fretro-and-handheld-gaming-en":22,"case-study-category-cases-retro-and-handheld-gaming-video-games\u002Fretro-and-handheld-gaming-1-en":31},{"id":4,"parent_id":5,"path":6,"slug":7,"sort_order":8,"is_enabled":9,"is_priority":10,"last_modify":11,"created_at":12,"updated_at":12,"locale_code":13,"name":14,"title":15,"subtitle":16,"intro":17,"meta_title":18,"meta_description":19,"case_count":20},"e3dbf03a-d1b1-4a72-a4c9-fb43a665f8df","3c8e2375-a72a-4c0b-85fd-bd7e4948d940","video-games\u002Fretro-and-handheld-gaming","retro-and-handheld-gaming",4,true,false,"2026-09-22","2026-09-22T11:13:31.187156+00:00","en","Retro & Handheld Gaming","Amazon Retro & Handheld Gaming Case Studies","Real campaigns we ran for retro & handheld gaming brands on Amazon — what was broken, what we changed and what it moved.",null,"Retro & Handheld Gaming Case Studies","See how our Amazon agency grows Retro & Handheld Gaming brands: the challenge, the work we ran and the numbers it moved.",1,[],[23],{"id":5,"parent_id":17,"path":24,"slug":24,"sort_order":25,"is_enabled":9,"is_priority":10,"last_modify":11,"created_at":12,"updated_at":12,"locale_code":13,"name":26,"title":27,"subtitle":28,"intro":17,"meta_title":27,"meta_description":29,"case_count":30},"video-games",111,"Video Games","Amazon Video Games Case Studies","Real campaigns we ran for video games brands on Amazon — what was broken, what we changed and what it moved.","See how our Amazon agency grows Video Games brands: the challenge, the work we ran and the numbers it moved. Real results, no fluff.",7,{"rows":32,"total":20},[33],{"id":34,"slug":35,"cover_image":36,"brand_name":17,"is_anonymized":9,"period_months":37,"is_enabled":9,"sort_order":38,"last_modify":11,"created_at":39,"updated_at":40,"locale_code":13,"title":41,"headline_metric":42,"summary":43,"meta_title":44,"meta_description":45,"service_ids":46,"published_at":11,"category_id":4,"category_slug":7,"category_path":6,"category_name":14,"category_is_enabled":9},"b02b7ab8-2b20-4d43-bb75-094647beb46d","retro-handheld-nostalgia-audience-reframe","case-studies\u002Fretro-handheld-nostalgia-audience-reframe-1790060651183.webp",10,2105,"2026-09-22T11:13:31.383222+00:00","2026-09-22T11:13:31.504874+00:00","The buyer was not a child — and had not been for thirty years","Average order value $34 → $58","A retro handheld brand marketed to parents buying gifts for kids. Its actual buyers were adults in their late thirties buying for themselves, and every piece of content was aimed at the wrong person.","Retro Gaming Audience Reframe Case","How identifying the real adult nostalgia buyer behind a retro handheld brand doubled average order value and grew revenue 118% in ten months.",[47,48],"119e81ea-2a44-44f5-bd31-a47741039864","07288de0-63ae-47b6-b6fc-eb6c6af8f16e",1790082651602]