[{"data":1,"prerenderedAt":48},["ShallowReactive",2],{"case-study-category-pc-gaming-gear-en":3,"case-study-category-children-8708ac87-7768-4f71-87af-90633e7579f4-en":21,"case-study-category-ancestors-video-games\u002Fpc-gaming-gear-en":22,"case-study-category-cases-pc-gaming-gear-video-games\u002Fpc-gaming-gear-1-en":31},{"id":4,"parent_id":5,"path":6,"slug":7,"sort_order":8,"is_enabled":9,"is_priority":10,"last_modify":11,"created_at":12,"updated_at":12,"locale_code":13,"name":14,"title":15,"subtitle":16,"intro":17,"meta_title":18,"meta_description":19,"case_count":20},"8708ac87-7768-4f71-87af-90633e7579f4","3c8e2375-a72a-4c0b-85fd-bd7e4948d940","video-games\u002Fpc-gaming-gear","pc-gaming-gear",3,true,false,"2026-09-22","2026-09-22T11:13:31.187156+00:00","en","PC Gaming Gear","Amazon PC Gaming Gear Case Studies","Real campaigns we ran for pc gaming gear brands on Amazon — what was broken, what we changed and what it moved.",null,"PC Gaming Gear Case Studies","See how our Amazon agency grows PC Gaming Gear brands: the challenge, the work we ran and the numbers it moved. Real results, no fluff.",1,[],[23],{"id":5,"parent_id":17,"path":24,"slug":24,"sort_order":25,"is_enabled":9,"is_priority":10,"last_modify":11,"created_at":12,"updated_at":12,"locale_code":13,"name":26,"title":27,"subtitle":28,"intro":17,"meta_title":27,"meta_description":29,"case_count":30},"video-games",111,"Video Games","Amazon Video Games Case Studies","Real campaigns we ran for video games brands on Amazon — what was broken, what we changed and what it moved.","See how our Amazon agency grows Video Games brands: the challenge, the work we ran and the numbers it moved. Real results, no fluff.",7,{"rows":32,"total":20},[33],{"id":34,"slug":35,"cover_image":36,"brand_name":17,"is_anonymized":9,"period_months":30,"is_enabled":9,"sort_order":37,"last_modify":11,"created_at":38,"updated_at":39,"locale_code":13,"title":40,"headline_metric":41,"summary":42,"meta_title":43,"meta_description":44,"service_ids":45,"published_at":11,"category_id":4,"category_slug":7,"category_path":6,"category_name":14,"category_is_enabled":9},"9805d8a4-00ed-4452-9aba-6be877975d5f","pc-gaming-gear-purchase-sequence-targeting","case-studies\u002Fpc-gaming-gear-purchase-sequence-targeting-1790060651183.webp",2300,"2026-09-22T11:13:31.273442+00:00","2026-09-22T11:13:31.504874+00:00","Selling the mouse to the person who bought the keyboard nineteen days ago","Second purchase rate 9% → 31%","A PC peripherals brand sold one item per customer in a category where people build a setup piece by piece over months. The order of those purchases turned out to be predictable.","Purchase Sequence Targeting Case","How mapping the order in which gamers build a setup turned a PC peripherals brand's one-item customers into a 31% second-purchase rate in seven months.",[46,47],"119e81ea-2a44-44f5-bd31-a47741039864","a507b11d-88fb-4b74-98a2-0661de716593",1790082651595]